Lastly, his down special, Counter, can serve as a useful gimping tool due to its attack power (though its damage caps at 20%, making it unreliable for on-stage KOing). It also covers a good amount of vertical distance, which makes it a useful vertical recovery option. His up special, Dolphin Slash, is a potent out of shield option thanks to its quick startup, and decent damage and knockback output if tippered, which can make it a superb option for stage-spiking reckless edgeguarders. His side special, Dancing Blade, can serve as a useful damage-racking tool, especially with the downward-angled hits, which can also deal extra shield damage due to their damage output. His neutral special, aptly named Shield Breaker, deals a good amount of shield damage, even if uncharged, and is useful for covering rolls and landings. His special moves give him an interesting variety of options for him to use. His down throw can set up tech chases and, if used at the ledge, can set up some edge guarding situations. His back throw sends opponents behind him where he might put them into unfavorable positions. It can chain grab certain characters from 0% to mid percentages. His up throw can be followed up by up tilt or up air, depending on a character's accelerated falling speed, which can allow for some juggling. His forward throw can chain grab most characters, while also being able to be followed up with a forward smash, if the opponent does not react, or can set up tech chases.
Marth also possesses an excellent grab and throw game, possessing the twelfth longest grab in the game.
Additionally, despite his tipper dealing the most damage and knockback, his sourspots can also serve as useful combo tools. This also extends to his air game, with quick aerials that can be formidable edgeguarding tools or KO options if the tipper is landed, giving Marth an amazing air game and edgeguarding game. His grounded movement is above-average for a character of his weight class, and due to his tipper, he has a wide array of potent KO moves, mainly with his forward smash and forward tilt. Marth is a medium-light character who can be described as being emblematic of swordfighters: his playstyle revolves around spacing to keep opponents away, as well as dealing high damage and knockback, thanks to his unique "tipper" mechanic, in which many of his attacks are stronger at the Falchion's tip compared to the base. games, Marth has a large player base and fairly good representation in tournaments, occasionally leading to victory.Īttributes See also: Marth (Super Smash Flash 2)/Hard data
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He requires precise spacing to be used to his full power.ĭue to his popularity in the official Super Smash Bros. Marth is slightly taller than most other characters, making him an easier target. He has no projectiles of his own, thus forcing him to approach when fighting against defensive zoning characters. He has problems KOing his opponents if he is unable to properly connect with his tippers, as his attacks normally have below-average knockback. His recovery is very linear and it is difficult for him to sweetspot the ledge with Dolphin Slash, making it difficult for him to return to the stage without getting edge guarded. However, Marth has below average weight, which makes him vulnerable to horizontal KOs. Marth is also a good edgeguarder, making it very difficult for his opponents to make it back to the stage. Marth has a strong air game thanks to his fast, disjointed aerials. Marth has disjointed range, fast attacks, amazing combo ability, great ground mobility, and finishers in his tipped smash attacks, tipped up aerial, down aerial, and back aerial. Marth is ranked 37th on the tier list, a significant drop from his 7th position on the previous tier list. His voice clips are also taken from Brawl.
His sprites are custom-made and based on his appearance in Super Smash Bros Brawl and his moveset is taken directly from the same game.
series, he is the only character representative of the Fire Emblem universe. He was announced along with Zero Suit Samus and Chibi-Robo at the McLeodGaming booth for Super Smash Flash 2 at APEX 2014. Marth is a veteran starter character in Super Smash Flash 2. For general information about the character, see Marth. This article is about Marth's appearance in Super Smash Flash 2.